

This shouldn't be too hard I take it, and I wonder why they did not put any pictures of the actual patches (or parts of them) in, I don't have the printed manual though (I have the download version).Īnd on that subject. I don't mean cartoons of course, but rather some thing to sort of anchor the text in.

I like to read, mostly on real paper though, but I am also in heavy need of pictures. Pictures! I know that for a lot of people, reading will suffice. There's still some stuff I'd love to see. DAMN, they're even better than the old ones!Īnd it's so cool to have the new objects, too. Machinate wrote:I just checked out the new tutorials.
#Supercollider ipad code
Loads of fun for visuals though!Īlthough I find it easier to express myself logically in a code based platform, there's something to be said for seeing where patch-cables flow in MaxMSP (and PD) and it's a really fast way to prototype and experiment. The audio capabilities of Processing are pretty limited, so I'd forget that one for now. There's a lot of interest in it on the monome site though. It's still quite new so a small user base. I can't see the point of it given Supercollider but apparently the timing is good and you can edit a running process/program on the fly (if you can think and type that fast). however for the kinds of things that I do in Max via JS easily, learning new syntax is proving a PITA! If you've got nothing to unlearn though it's a lot of fun with some great out-of-the-box ugens and good support.Ĭhuck, for me, is a bit of an academic research project. Supercollider users often say that SC sounds better, and personally I agree. People have also written objects for plugging in / connectiong to other scripting languages such as perl, ruby, lisp etc Java runs just about fast enough for you to do signal based operations. Max does offer Java and JS objects, which I make quite a lot of use of for more procedural interface work. In that regard I think they're pretty easy to get your head around compared to the other languages mentioned and for Max there is a large user base, good forum and good documentation/helpfiles I'm not sure that I'd describe MaxMSP and PD as programming languages per se, due to their visual approach to patching.
