

A ship token is placed on Pitcairn Island, and one player is chosen to be the captain. The islands form a somewhat convoluted path around the board, with all of them except the two permanent islands having two paths leading from them - a black line and a white line - each heading to a different island. This forms a total of eighteen islands on the board (including two permanent islands - Pitcairn Island, and Port San Julian). The game runs fairly quickly in just under an hour and involves all players the entire game.Ī board is set on the table, and a deck of twenty-five cards is shuffled with sixteen of them placed on the available spaces on the board.

The game reminds me slightly of Ciao Ciao, where lying doesn’t really create hard feelings, as it’s expected - just part of the game. Two major factors contributed to the game: the “bluffing”, or outright lying, and negotiation, both of them working hand in hand to create an extremely enjoyable experience. I love the game! When it comes to measure “fun factor” of games, this one is quite high in the charts. The game has different roles and includes lying - two definitely interactive things in a game. Mutiny on the Little Blue (Damm/Egmont, 2004 - Kristian Roald Amundsen Østby) has such a theme, with the pirates searching for buried treasure and mutineering, two decidedly thematic things. Pirate’s Cove is one of my favorite games and Cartagena, Mutineer, and other games I enjoy much more because of their theme - regardless of whether it has to do with game play. If there’s one theme I’m a sucker for, it’s pirates.
